Progress update and new title art

Development has been in full swing for a while, and the game is shaping up far faster than we’ve anticipated. Core gameplay is already in, and we’re starting to add proper art assets, sound effects and music. While there’s still a lot to be done, if this rate keeps up, it’ll be done in no time! The coding of the game is advancing incredibly fast, meaning that we’ve already implemented all (or most) of the core gameplay mechanics, including procedurally generated levels (or loaded from a file), different types of bombs and explosions, proper collision detection and physics, major performance […]

March 11, 2015

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Development begins

Development of Mad Miners has officially begun, and we’re massively excited to start bringing you bits and pieces of information on the game! The core gameplay was inspired by a variety of games that we know and love, such as Bomberman, Mine Bombers and even Minecraft. That said, Mad Miners is not a clone or a copy of any of those games. It is a mix of those games, with an added ingredient of our love and passion for games. The current plan is that Mad Miners will have 1-4 player local and network multiplayer, with support for both keyboards and game controllers. […]

February 25, 2015

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