Progress update and new title art

Development has been in full swing for a while, and the game is shaping up far faster than we’ve anticipated. Core gameplay is already in, and we’re starting to add proper art assets, sound effects and music. While there’s still a lot to be done, if this rate keeps up, it’ll be done in no time! The coding of the game is advancing incredibly fast, meaning that we’ve already implemented all (or most) of the core gameplay mechanics, including procedurally generated levels (or loaded from a file), different types of bombs and explosions, proper collision detection and physics, major performance […]

March 11, 2015

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